The game will be HeartGold, just because. * TMs & HMs: Moves and compatibility randomised completely. (Which kinda goes against a Nuzlocke anyway.) Trainer names will be randomised, class names will not be. The rival will carry their starter throughout the game. * Trainers: Pokémon will be randomised completely. * Base statistics: Randomised completely. Namely: Wonder Guard will be disabled, and types will follow evolutions. I have taken a couple of liberties, in order to maintain some semblance of consistency, and so the thing isn't unwinnable as soon as it starts. It's been 24 hours, so it's time to get this show on the road. Wild Pokémon : Random ** Don't use legendaries?
Pokémon Types: Random (follow evolutions) Starter Pokémon : Random (basic Pokémon with 2 evolutions) Pokémon Base Statistics: Random (follow evolutions)
Here's the opinion of someone with no experience with Gen IV or V and whose only experience with Nuzlockes is the original webcomic: * Global 1-to-1 Mapping (Cannot use Additional Rules) ** Weight types by # of Pokémon with them? ** Try to use Pokémon with similar strength? * Random (basic Pokémon with 2 evolutions)